Sturgeon Composite offers Career and Technology Studies (CTS) and Locally Developed Courses (LDC) as complementary courses. CTS/LDC courses offer students the opportunity to explore their passions, interests and potential careers.

Courses

Childcare 10

CHILDCARE 10
Credits: 5
This program is designed for students who are interested in pursuing a career in childcare, social work, education, family support programming or for students who enjoy working with children. Students will have the opportunity to obtain a “Level 1 Early Childhood Educator
Certificate” from the Government of Alberta and a “First Aid in Childcare
Certificate” upon successful completion of this course.

Please note: A security check is also required of students prior to beginning their practicum experience.

CISCO Networking Program 10, 20

CISCO NETWORKING PROGRAM 10, 20
Credits: 5
Cisco will better prepare students for post-secondary endeavors and to compete successfully in the workforce of the future. Cisco offers enriched opportunities in Science, Technology, Engineering and Mathematics (STEM). Cisco creates an enriched STEM learning experience and provides students the opportunity to obtain certification to prepare them for entry level positions right out of High School by becoming a Cisco Networking Academic. The global economy runs on digital networks. Organizations depend on a workforce educated to design, build, and operate these networks. Cisco is acknowledged around the world as the leader in
networking technology.

Communication Technology 10, 20, 30

INTRODUCTORY COMMUNICATION TECHNOLOGY 10
Credits: 5
Prereq: None
Students will begin with a course in learning the fundamental elements and principles of design for various media and gain an understanding of concepts to prepare for future Communication Technology courses. Based on interest, students will then complete an additional four courses from the following areas: printing, photography, media, animation, audio/video, and/or a project of interest within Introductory Communication Technology courses.

INTERMEDIATE COMMUNICATION TECHNOLOGY 20
Credits: 5
Prereq: All modules must be earned in the previous level to move on
At the intermediate level, students will continue to build on their skills and knowledge gained at the introductory level. Based on interests and prerequisites, students will complete five intermediate courses from the following areas: printing, photography, media, animation, audio/video, and/ or a project of interest within Intermediate Communication Technology courses.

ADVANCED COMMUNICATION TECHNOLOGY 30
Credits: 5
Prereq: All modules must be earned in the previous level to move on
At the advanced level, students will further their skills and knowledge, and challenge themselves. Based on interests and prerequisites, students will complete five advanced courses from the following areas: photography, media, animation, audio/video, and/or a project of interest within Advanced Communication Technology courses.

Computing Science 10, 20, 30

INTRODUCTORY PROGRAM (COMPUTING SCIENCE 10)
Credits: 5
Prereq: None
This course teaches computer programming through the process of game design. Using the Scratch programming language, students will learn the basics of computer programming by creating simple and fun animations and games using code fragments known as “blocks.” Once students have mastered the basics, they will have the opportunity to explore more sophisticated programming approaches and techniques. The added experience will greatly assist students as they transition from mastering the basics in Computing Science 10 to learning how to effectively use common higher level languages such as Java, C and
Python in later courses.

INTERMEDIATE PROGRAMMING (COMPUTING SCIENCE 20)
Credits: 5
Prereq: All modules must be earned in the previous level to move on
Having mastered the basics of programming, students will continue to be challenged as they engage in exploring numerous interesting topics in the fields of App Creation and
Robotics. This course begins where Computer Science 10 leaves off with students learning to explore and utilize several advanced programming techniques (such as procedural programming, data types, files and file structures). As students continue this exciting educational journey, they will learn to use and master at least one higher level language such as Java, C or Python — all industry standards amongst professional programmers
and also used in local post-secondary programs (such as NAIT’s Computer Engineering Technology Program and the University of Alberta’s Computer Science and Computer Engineering Programs).

ADVANCED PROGRAMMING (COMPUTING SCIENCE 30)
Credits: 5
Prereq: All modules must be earned in the previous level to move on
Computing Science 30 is the culmination of the Computing Science Program at Sturgeon Comp, building upon the skills learned in previous courses. Students apply their understanding of coding and how computers work as they explore complex systems through experimentation with the Raspberry Pi microcomputer and the Python programming language. Students will apply what they’ve learned as they design, develop and build either an advanced autonomous robot or an advanced game or utility app.

Construction 10, 20, 30

INTRODUCTORY CONSTRUCTION TECHNOLOGY 10
Credits: 5
Prereq: None
This strand begins to teach the terminology, tools and processes common with the wood related trades. Students who complete this course will be able to safely use most hand and power tools related to wood and be able to design and build a variety of wood products.
The emphasis for learning will be to learn practical skills in the shop.

INTERMEDIATE CONSTRUCTION TECHNOLOGY 20
Credits: 5
Prereq: All modules must be earned in the previous level to move on
Cabinet making and furniture making are explored in more depth than at the 10 level. The topics of house framing, surveying and some concrete work will be explored as
well. Students will be doing some customer orders in order to practice some of the theory topics.

ADVANCED CONSTRUCTION TECHNOLOGY 30
Credits: 5
Prereq: All modules must be earned in the previous level to move on
This strand deals with more advanced topics of building construction and furniture and cabinet making. There will be some customer service work in order to provide students experience with some of the topics.

Cosmetology 10, 20, 30

INTRODUCTORY COSMETOLOGY 10
Credits: 5
Prereq: None
This introductory level of Cosmetology introduces the student to the field of hairstyling. It develops a foundation in various basic hairstyling techniques, safety and sanitation and introduces salon skills and professionalism.

INTERMEDIATE COSMETOLOGY 20
Credits: 10
Prereq: All modules must be earned in the previous level to move on, extremely limited enrollment
At the intermediate level, students are introduced to customer service in the salon. Skills to be developed include haircutting, hair colouring, chemical texturizing and advanced
hairstyling. The number of credits the student earns is dependent upon their participation and enthusiasm in developing a client base. Students are required to purchase scissors, which are available through the Cosmetology lab.

ADVANCED COSMETOLOGY 30
Credits: 10
Prereq: All modules must be earned in the previous level to move on
The advanced level Cosmetology student further develops client service skills from the previous levels as well as performing more advanced cutting, colouring and texturizing services. This level introduces basic skin care, makeup and hair removal. The number
of credits the student earns is dependent upon their participation and enthusiasm in developing a client base. Completion of 50 prescribed credits in Cosmetology meets the requirements of the Alberta Apprenticeship Board. For trade certification, students are required to complete 2,100 hours as a registered apprentice in a salon and pass the written and practical apprenticeship exams to attain Journeyman certification.

Fabrication Studies (Welding) 10, 20, 30

INTRODUCTORY FABRICATION STUDIES 10
Credits: 5
Prereq: None
This is a practical introduction to metal construction and fabrication with emphasis on developing safe workplace skills. Students are given the opportunity to practice both gas and arc welding. Students will participate in project planning and building.

INTERMEDIATE FABRICATION STUDIES 20
Credits: 5
Prereq: All modules must be earned in the previous level to move on
This program is intended for students who want to develop advanced welding skills and possibly seek a career in welding. All ten courses are taken concurrently and the emphasis is on project design and construction.

ADVANCED FABRICATION STUDIES 30
Credits: 5
Prereq: All modules must be earned in the previous level to move on
This program is intended for students who want to develop workplace standards in welding. All ten courses are taken concurrently and will include an off-campus placement. Students who successfully complete this program may continue into apprenticeship.

fashion & Home Design Studies 10, 20, 30

INTRODUCTORY FASHION & HOME DESIGN STUDIES 10
Credits: 3/5
Prereq: None
This program is designed to provide basic knowledge and skills in the areas of fashion, designing, sewing and use of related equipment. Students will learn some of the basics
of constructing a garment using a commercial pattern, with a selected number of skills. The students will be given an opportunity to choose courses to create and illustrate their own original home and personal designs.

INTERMEDIATE FASHION & HOME DESIGN STUDIES 20
Credits: 5
Prereq: All modules must be earned in the previous level to move on
Intermediate level strands help students build on the knowledge and skills developed in Fashion & Home Design Studies 10. Students will choose from courses that provide a
broader perspective of many career areas in fashion including merchandising, design and sewing construction.

ADVANCED FASHION & HOME DESIGN STUDIES 30
Credits: 5
Prereq: All modules must be earned in the previous level to move on
Fashion & Home Design Studies 30 provides students the opportunity to concentrate in an area of personal interest. Strands selected by the student will help them develop advanced skills for future career opportunities.

Film studies 15

FILM STUDIES 15
Credits: 5
Prereq: None
Film Studies 15 is a film and media studies course that concentrates on the critical contexts of film and media history, and the study of different genres of film such as horror, the
western, film noir, comedies, documentaries, experimental films, foreign films and the Hollywood blockbuster. The goal of this course is to help students understand how the auteurs of film structure their work to communicate ideas and feelings to an audience and the historical differences in film making between different genres and between different directors. The skill set required to analyze film is very similar to that required to analyze the traditional mediums of novels, plays, poems, etc. As film is both a powerful communication medium and an art form, this course aims to develop students’ skills so they become adept
in interpreting films and film media. The focus of this course is to provide students will an alternate outlet to express critical thinking and critical analysis of the various forms of media that has become part of our lives. This course is an excellent for those students wishing to pursue their studies in university or college.

Foods 10, 20, 30

INTRODUCTORY FOODS 10
Credits: 3/5
Prereq: None
The Foods strand helps students develop an appreciation for the nature of food, nutrition and health, management, safety, sanitation and equipment, preparation of food, presentation and service, consumerism/food selection, multicultural aspects of food and food ecology.
Introductory courses are developed for students who have little or no previous experience in foods.

INTERMEDIATE FOODS 20
Credits: 5
Prereq: All modules must be earned in the previous level to move on
These strands help students build on the foundations developed at the introductory level and focus on developing more complex competencies. They provide a broader perspective, helping
students recognize the wide range of related career opportunities available in the foods area.

ADVANCED FOODS 30
Credits: 5
Prereq: All modules must be earned in the previous level to move on
These strands demand a high level of expertise and help prepare students for entry in the workplace or a related post-secondary program.

Foresnsics 25/35

FORENSIC 25/35
Credits: 5
Prereq: Science 10
Forensic Science 25 is an option course that includes the study of basic scientific concepts and technologies related to solving crimes. Basic forensic skills such as evidence collection, laboratory analysis, and inquiry in case studies will be addressed from a forensic scientific perspective. In Forensic Science 35, students will use their understanding of scientific method to investigate criminal case studies, conduct laboratory experiments, and complete research
assignments in the following topics: Forensic Entomology; Anthropology; Toxicology; Ballistics; Explosives; and Criminal Investigations.

*Forensics 25 and Forensics 35 do have to be taken in sequential order.

Healthcare & Sports Medicine 10, 20, 30

INTRODUCTION TO HEALTH PATHWAYS
Credits: 5
Prereq: None
This course is the introduction and prerequisite for Healthcare and Sports Medicine. This is a beginner course which will touch on aspects of both programs and will provide students an opportunity to experience both vocations allowing students to determine which stream they would like to pursue. The course will focus on anatomy and physiology of body systems,
caring for the body, basic treatment of injuries and taping techniques. Students will also have the opportunity to earn a recognized First Aid Certificate. Upon successful completion of this
course, students will be provided with the option to take Healthcare 20 and/or Sports Medicine 20.

HEALTHCARE 20
Credits: 5
Prereq: All modules in Intro to Health Pathways must have be earned
Healthcare 20 is an intermediate course which expands on knowledge gained in introduction to Health Pathways. Students will continue to learn about body systems and how to deal with pain, and other chronic conditions. Students will also have the opportunity to earn a recognized First Aid Certificate.

HEALTHCARE 30
Credits: 5
Prereq: All modules in Healthcare 20 must be earned.
Healthcare 30 is an advanced course which includes a practicum where students can apply the skills they have learned within a real health care facility. Students will have the opportunity to job shadow health care workers, and apply practical skills learned in previous classes such as taking and recording vital signs, transferring and ambulating. Class content will be more specific and reflect concerns such as aging, mental health and
parenting.

SPORTS MEDICINE 20
Credits: 5
Prereq: All modules in Intro to Health Pathways must have been be earned
Sports Medicine 20 will continue to build on the skills learned in Introduction to Health Pathways and will look at the cardiovascular system, sport nutrition, injury prevention and management, and leadership. Students will also have the opportunity to earn a recognized First Aid Certificate.

SPORTS MEDICINE 30
Credits: 5
Prereq: All modules in Sports Medicine 20 must have been earned
Sports Medicine 30 will continue to build on the skills learned in Sports Medicine 20 and will look at the biomechanics of the human body, training and conditioning techniques, injury prevention and management, and social factors influencing sport and society. Students will also earn a credit using their skills in a practical setting.

Leadership 15, 25, 35

LEADERSHIP 15, 25, 35
Credits: 3
Prereq: None
The emphasis of the course is leadership, character development and social responsibility, including servant leadership. The students will demonstrate their understanding of important values and attitudes needed to become a leader of oneself, and thus, be able to lead others by example. Students will actively engage in the delivery and scope of Leadership class by leading various endeavors both in and out of the school and classroom setting. Through this
involvement, students will also refine their leadership style, personal vision and gain better
understanding of their social responsibilities.

Learning Stragegies 15

LEARNING STRATEGIES 15
Credits: 3
Prereq: None
Learning Strategies is a course designed to assist high school students in developing
understandings, literacies, skills, and values to be successful learners across all subject areas. This course directly involves students to respond to their needs in respect to their courses of study. In collaboration with teachers, educational assistants, peers and parents, students will explore, deepen and develop, and eventually apply a range of strategies for academic success. Progressively, students gain confidence, realize independence, and apply their strategies to other learning contexts.

Psychology

PSYCHOLOGY
Credits: 3
Prereq: None
This course introduces students to the scientific study of human behaviour and
mental processes. Students will explore and apply the key concepts behind psychological theories to topics such as the biological bases of behaviour, sensation, perception, learning and cognition, motivation, developmental psychology, testing and individual differences,
treatment of abnormal behaviour, and social psychology. In addition, this course gives students the opportunity to earn university credit in a one hundred level psychology course.

*Can focus on personal, general or abnormal psychology

Mechanics 10, 20, 30

INTRODUCTORY MECHANICS 10
Credits: 5
Prereq: None
Materials: Coveralls, safety glasses, steel-toed work shoes/boots Mechanics 10 is an introductory course designed to expose students to a variety of topics in Automotives.The course consists of six modules at the introductory level and students will spend time in
both theory and the shop. Students will gain experience that will allow them to become informed owner-operators of vehicles. Students will also gain trade-relevant skills, behaviors, and attitudes required in the automotive industry.

INTERMEDIATE MECHANICS 20
Credits: 5
Prereq: All modules in Mechanics 10 must be earned to move on
Materials: Coveralls, safety glasses, steel-toed work shoes/boots
Mechanics 20 consists of 12 modules at the intermediate level. In addition to theory, students will gain a significant amount of experience in the shop working on customer vehicles in a “real world” shop environment for a growing customer base. Mechanics 20 is
offered as a single block or double block for one semester. Students will also have the opportunity to work on their own vehicles as well as a school-based project vehicle.
Top achievers will be considered for the Skills Canada Automotive Service competition.

ADVANCED MECHANICS
30 Credits: 5
Prereq: All modules in Mechanics 20 must be earned to move on
Materials: Coveralls, safety glasses, steel-toed work shoes/boots
Mechanics 30 consists of 12 modules at the senior level. Students will continue to gain
experience working on customer vehicles performing a variety of services and repairs. Mechanics 30 is offered as a single block or double block for one semester. Top achievers will be considered for the Skills Canada Automotive Services competition. In addition to
customer work, students will also work on a school-based project vehicles in order to expose them to the 'enthusiast" side of automotives. Students also have the opportunity
to work on their own vehicles.

STEAM

STEAM (science, technology, engineering, arts and mathematics)
Credits: 3
Prereq: None
STEAM is a challenge-based course that focuses on further developing student skills in the various STEAM modalities of Science, Technology, Engineering, Art, and Mathematics. Students will work to develop projects that solve real-world issues with globally relevant competitions. Projects will be designed to compete in STEAM competitions at the local and
national level.